Friday, 12 December 2014


Concept Art

Concept art is a term for illustrators who create initial designs and ideas for films, video games, comic books and animation. The illustrators design anything and everything from characters to the environments for the characters, vehicle design and props. The concept art illustrators design every little detail in these mediums with incredible scrutiny. It can also be attributed to automotive designers who create concept cars. 
Concept art is usually, but not exclusively, applied to science fiction or fantasy based films or games. It is the job of a concept artist to visually create worlds and environments that do not exist and make these places seem believable. Their creativity and ideas is what singles these artists out, if you aren’t visually creative then concept art is not for you. They are visual scriptwriters for other members of the artistic team to have something to work from. Artists generally use technological programs and software for digital paintings and most importantly a tablet like Wacom tablets.
Every project, be it film or games etc., starts off in pre-production and artists are hired to create the initial designs for the project. You can trace concept artists all the way back to when Disney started producing films with artists such as Gustaf Tenggren, who worked on the original adaptations of “Snow White and the Seven Dwarfs” and “Pinochio”. Tenggren designed the backgrounds for these movies and the initial characeter desings. [1] Ever since then concept art has been behind every artistic medium that involves screen time. A Swiss surrealist painter, H. R. Giger has been bery inspirational to the world of concept art with his original designs for the movie franchise “Alien”.  Giger uses the human body as a main influence and fuses it with mechanical devices. Since then the world of conceptual art has blown up with more and more artists becoming apart of that world. Artists like Wayne Barlowe, Anthony Sieben, and Sergi Brosa are at the forefront of revolutionising the medium. Scott Patten is a character and creature designer for such films as “Avatar”, “Cowboys and Aliens”, “Thor” and “Alice in Wonderland”. Patten started out working as a make-up effects artist then made the move to digital painting when he realised the industry was moving in that direction and he needed to stay relevant. [2] Ryan Church is another artist who worked on the movie Avatar but designed a lot more of the environments and vehicles as opposed to Patten’s characters. Church has worked on many movies since, such as “Transformers”, “Star Trek Into Darkness” and “Godzilla”. But as a conceptual artist he doesn’t want to be constricted to only the medium of film and wants to move into video game design. “In video games the door’s wide open… It’s almost indistinguishable from film work now. They are both creating a virtual world that looks cool and helps the story.”[3] And that’s what all visual artists want to create, a sense of the story.
           
            Warren Manser is another artist who has a huge back catalogue of films that he has worked on including “Jurassic Park: The Lost World”, “The Matrix” and most recently “Man of Steel”. He doesn’t have a full time employer because he prefers to work as a freelance artist, that way he can collaborate with other studios and companies.  He enjoys working in the industry and has this to say, “It was important to me that I develop my abilities to envelope a wide range of drawing and painting skills. Thankfully, I've worked on a variety of projects that never stop challenging me artistically and creatively.” [4] When asked what the difference is between concept art and comic books, Manser said, “It is extremely rare that a concept art piece is actually seen by the audience, whereas other forms of illustration display a faithful reproduction of the art piece itself.” [5] Concept art is the foundations for the project at hand whereas general illustration and comic books act as the final piece themselves, a visual film in printed form.
            The thing these artists have in common is they all use modern software to produce their work but they don’t use them exclusively. Pencil and paper is still a valuable tool in their box. Manser says “solid art foundation makes for original digital art that is not propped up by software alone.” [6] To become a valuable concept artist you need to be able to draw, and to draw well. It isn’t enough to just be able to visualise your ideas, but in order to become a successful conceptual artist you need extraordinary drawing skills.
           
Assassins Creed is a video game developed by Ubisoft set in the real world during the 1500’s in Italy. This game has many concept artists such as Raphael Lacoste, Gilles Beloeil and Donglu Yu. Yu was born in China and she has made a career from concept art working on nearly all of the Assassins Creed games. She uses tools such as Photoshop, Painter and Alchemy. [7] Her images are created digitally but she manages to give them an old fashioned renaissance feel to them, which is fitting giving her subject matter. She uses special brushed on the software to create these images, which makes it look like they were painted by hand.
Concept art is a broad medium that affects many of popular cultural forms of storytelling. It’s a very popular artistic outlet, one that is rising and rising all the time with many new and very talented artists looking for work in this medium. The artists who already work in this industry have worked extremely hard to be where they are and continue to do so. Without concept art all our films, video games and animation that we love would be very different today.







2.     http://arttalk.ru/articles/content/interview-with-concept-artist-avatar-scott-patton-eng -Interview conducted by Alexey Riddick Kashpersky with answers by Scott Patton published 2013
3.     http://www.thegnomonworkshop.com/news/2008/01/interview-with-ryan-church-part-2/ -Inter view by The Gnomon Workshop answers by Ryan Church published 2004
4.     http://www.warrenmanser.com/www.warrenmanser.com/RESUME.html Warren Manser’s own Biography 2014
5.     http://io9.com/5564275/whats-the-difference-between-being-a-concept-artist-and-drawing-comics - Interview with various artists, segment taken from Warren Manser’s answer
6.     http://io9.com/5567512/tips-from-professional-artists-on-the-5-things-you-need-in-your-digital-art-toolbox - Interview with various artists, segment taken from Warren Manser’s answer
7.     http://www.itsartmag.com/features/dongluyu/dongluyu-p2.php interview by “It’s Art” answers by Donglu Yu published 2009

                                                                                            

Ralph Steadman


The Life and Work of Ralph Steadman

“I really thought, ‘if I ever learnt to draw properly I would try to change the world…for the better’” – Ralph Steadman [1]

Ralph Steadman is a British born artist and cartoonist known for his satirical interpretations of fictional and real world events. He is best known for his work with journalist Hunter S. Thompson and his illustrations in the book “Fear and Loathing in Las Vegas”. Ralph uses a variety of pens, inks and other materials such as masking fluid to create dynamic, cerebral images to leave a lasting impression on its viewer.
Steadman was born in Wallasey, Cheshire in 1936 and was raised in North Wales.  He went to Abergele Grammar School but left when he turned 16 due to the headmaster and the “fear and hatred of authority” that he imposed on his students. After a few unsuccessful jobs, Ralph completed his service in the Royal Air Force where he worked as a radar operator and learnt technical drawing and draughting. He took these new skills and moved to London to pursue a career in cartooning. He would send illustration after illustration to different publishing agents and constantly be rejected until he was finally published in “Punch” magazine. Alongside working as a freelance cartoonist, Steadman
Studied under his art tutor Leslie Richardson.
He took a job working for “The Kemsley Newspaper Group” where he met fellow cartoonist Gerald Scarfe. “He said, ‘I like your line; I’d like to come see you’”, Steadman recalled: “So he came up one day in his car and he brought his drawings with him and they were awful...commercial art drawings...he showed me these things and said, ‘Can you help?’ I said, ‘I’ll introduce you to my teacher Leslie Richardson.’” [2] They became good friends, studied together and their work became very similar. “Neither of us liked to accuse the other that we were copying each other, but you can’t help it when your styles are somehow similar.”[3] They fell out after Steadman’s wife accused Scarfe of “copying and faking everything from me, and now preventing me from submitting my own work”[4] 
In 1969 Ralph published his first book titled, “Still Life with Raspberry, or the Bumper book of Steadman”. It was a collection of his work to date since he had taken drawing seriously. Then in 1970 Ralph went on a trip to New York where he came up with the idea of doing 1000 pictures of New York and to look for drawings within the images. “What it does for me, it freezes a moment that when I look back on it I think, ‘goodness me, did that really happen?’”[5] It was in New York that Ralph gained confidence and realised that this was what he was meant to be doing and was on the right path.

“It was the essence of my work to distort yet maintain the likeness” [6]

            He was in New York when Ralph received a call asking him to cover and illustrate the Kentucky Derby with journalist Hunter S. Thompson. While both in attendance at the Derby neither of them could see the race, so they decided to write and draw what they could see and it became about the “decadence and depravity of the event and those who attended it.” [7] This became the birth of “Gonzo Journalism”, a form of journalism, which instead of reporting on an event, you become part of the story itself.
            A year later, in 1971, Hunter called Ralph up and asked him to create some illustrations for a manuscript titled “Fear and Loathing in Las Vegas: A Savage Journey to the Heart of the American Dream”. It was a critical and commercial success with a movie being made in 1998 starring Johnny Deep,
cementing Ralph and Hunter in American pop-culture.

In May 1980, Hunter asked Ralph to accompany him to the “Honolulu Marathon Boat Race” where they would create further stories using Gonzo Journalism. Ralph had the idea to spray paint “Fuck the Pope” on one of the main boats, the Gretel. [8] Unfortunately Ralph was prone to seasickness so Hunter gave him something to help settle his stomach. Hunter was a well-known drug user and advocate so Ralph was actually given LSD, the one and only time he had ever taken any drugs apart from alcohol. When they arrived at the boat Ralph shock the spray paint can to start painting the boat and someone over heard the little ball in the can rattling. Hunter said, “We’ve failed! We must flee!” and preceded to bring out a flare gun which he fired and caused chaos when some of them landed on nearby boats in the harbour. [9]
In Ralph’s own words he says he, “became a visual chronicler of a part of Hunter. I had personified him, like a comic book character.” [10]
In 1972 Ralph illustrated the Lewis Carroll classic, Alice in Wonderland. Steadman’s visceral drawing technique matches Carroll’s make believe fantasy world perfectly, taking inspiration from the modern world. Ralph took inspiration from John Tenniel’s original fairy tale illustrations for “Alice’s Adventure in Wonderland” and the unusual anthropomorphic creatures created by Carroll. Steadman’s cerebral, exaggerated style compliments the subject matter in a way that brings it up to date and modern.


 





            “The thing about ralph work was just the energy, the anger, the venom that was just spewed out”. [11] Over the following years Ralph would be a constant contributor to Rolling Stone magazine, commenting a lot on American politics and what was happening in the world. “Fear and Loathing at the Watergate” was a collection of articles written again by Hunter S. Thompson and illustrated by Steadman. The cover was a satirical image of the American president, Richard Nixon. “What I doing was try to draw things because I was angry at these people who cheated and swindled, that’s who my enemy is, that’s my object…I just wanted to be taken seriously as an artist who was doing serious cartoons.”[12]
            Being around Hunter so much, Ralph was inspired and wanted to not just be an artist and illustrator, but he also wanted to write his own books too. Taking inspiration from one of the world’s most famous artists and inventors, and who ralph calls a “genius”, Leonardo Da Vinci. Ralphs website describes the book as “full of breath-taking images which turn the artists life into a visual voyage of discovery.”[13] Ralph decided to write the book in the first person, “Only I will know what he felt like. No experts would tell me. This allows me artistic license and affords me the luxury of telling my life story without all the doubt that accompanies most biographies about me.” [14] Ralph saw something in Da Vinci, which he also saw in himself, “In a way I recognised something of me in him that I was trying hard to be something rather special… trying to do something as definitively as I possibly could that served the purpose it was intended to serve.”[15] A lot of Ralph’s illustrations stems from da Vinci’s own ideas and inventions. “Funny, poignant, sometimes gory, sometimes optimistic, always intensely intelligent”[16]
            In 1996 the actor Richard E. Grant published a book titled “With Nails”, a collection of personal diary entries following his acting career. He asked Steadman to create something to go on the inside pages. Ralph invited him to his home where they took a series of Polaroid pictures. “I was after getting the real person and then doing something to it”[17] Ralph would take a photo and then draw on top of the image while it was drying to distort and manipulate a real image. This made the photograph look like one of his own drawings, which has always been the essence of his work. Ralph decided to carry on with this method of working and applied it to other well-known people in the media. He released another book called “Paranoids” using this technique.
            Images in the book involve pictures of Margaret Thatcher, Woody Allen, John Lennon, William Shakespeare, and Princess Diana. Alive or dead no one is exempt from Steadman’s savagery and wit.
            In 2010 Ceri Levy, a documentary filmmaker, asked Ralph to create a single piece of work for an exhibition to raise awareness for endangered birds and he just couldn’t stop. Creating over 100 painting Ralph released a book in 2012 called, “Extinct Boids”.
            Most recently Ralph was approached by Sony Pictures to create a series of paintings to accompany the Blue Ray release of the cult classic TV series Breaking Bad.
            Ralph has been a constant, relentless voice in the world of art since the early 1960’s and hasn’t stopped working. His satirical, political stances have been noted by the masses and have made a difference. His work for various novels and books will forever be remembered as revolutionising modern illustrations and inspiring generation after generation. Ralph has been a big inspiration for me and changed the way I look at the world. So yes Ralph, you have changed the world.




1.      Taken from the documentary “For No Good Reason” released 2012
5.     Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
6.     Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
7.     http://www.ralphsteadman.com/ralph-steadman-biography/ Taken from Ralph Steadman’s biography
8.     http://nypost.com/2014/04/19/lsd-trip-with-hunter-s-thompson-sparked-artists-famous-career/ Taken from an interview by Larry Getlan answers by Ralph Steadman
9.     Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
10.  Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
11.  Taken from the documentary “For No Good Reason” released 2012 said by Director Terry Gilliam Sony Pictures
12.  Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
13. http://www.ralphsteadman.com/ralph-steadman-biography/ Taken from Ralph Steadman’s biography
14.  Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
15.  Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
16.  http://www.brainpickings.org/2014/07/11/ralph-steadman-i-leonardo/ Review by Maria Popova published 2014
17.  Taken from the documentary “For No Good Reason” released 2012 by Sony Pictures