Friday, 12 December 2014


Concept Art

Concept art is a term for illustrators who create initial designs and ideas for films, video games, comic books and animation. The illustrators design anything and everything from characters to the environments for the characters, vehicle design and props. The concept art illustrators design every little detail in these mediums with incredible scrutiny. It can also be attributed to automotive designers who create concept cars. 
Concept art is usually, but not exclusively, applied to science fiction or fantasy based films or games. It is the job of a concept artist to visually create worlds and environments that do not exist and make these places seem believable. Their creativity and ideas is what singles these artists out, if you aren’t visually creative then concept art is not for you. They are visual scriptwriters for other members of the artistic team to have something to work from. Artists generally use technological programs and software for digital paintings and most importantly a tablet like Wacom tablets.
Every project, be it film or games etc., starts off in pre-production and artists are hired to create the initial designs for the project. You can trace concept artists all the way back to when Disney started producing films with artists such as Gustaf Tenggren, who worked on the original adaptations of “Snow White and the Seven Dwarfs” and “Pinochio”. Tenggren designed the backgrounds for these movies and the initial characeter desings. [1] Ever since then concept art has been behind every artistic medium that involves screen time. A Swiss surrealist painter, H. R. Giger has been bery inspirational to the world of concept art with his original designs for the movie franchise “Alien”.  Giger uses the human body as a main influence and fuses it with mechanical devices. Since then the world of conceptual art has blown up with more and more artists becoming apart of that world. Artists like Wayne Barlowe, Anthony Sieben, and Sergi Brosa are at the forefront of revolutionising the medium. Scott Patten is a character and creature designer for such films as “Avatar”, “Cowboys and Aliens”, “Thor” and “Alice in Wonderland”. Patten started out working as a make-up effects artist then made the move to digital painting when he realised the industry was moving in that direction and he needed to stay relevant. [2] Ryan Church is another artist who worked on the movie Avatar but designed a lot more of the environments and vehicles as opposed to Patten’s characters. Church has worked on many movies since, such as “Transformers”, “Star Trek Into Darkness” and “Godzilla”. But as a conceptual artist he doesn’t want to be constricted to only the medium of film and wants to move into video game design. “In video games the door’s wide open… It’s almost indistinguishable from film work now. They are both creating a virtual world that looks cool and helps the story.”[3] And that’s what all visual artists want to create, a sense of the story.
           
            Warren Manser is another artist who has a huge back catalogue of films that he has worked on including “Jurassic Park: The Lost World”, “The Matrix” and most recently “Man of Steel”. He doesn’t have a full time employer because he prefers to work as a freelance artist, that way he can collaborate with other studios and companies.  He enjoys working in the industry and has this to say, “It was important to me that I develop my abilities to envelope a wide range of drawing and painting skills. Thankfully, I've worked on a variety of projects that never stop challenging me artistically and creatively.” [4] When asked what the difference is between concept art and comic books, Manser said, “It is extremely rare that a concept art piece is actually seen by the audience, whereas other forms of illustration display a faithful reproduction of the art piece itself.” [5] Concept art is the foundations for the project at hand whereas general illustration and comic books act as the final piece themselves, a visual film in printed form.
            The thing these artists have in common is they all use modern software to produce their work but they don’t use them exclusively. Pencil and paper is still a valuable tool in their box. Manser says “solid art foundation makes for original digital art that is not propped up by software alone.” [6] To become a valuable concept artist you need to be able to draw, and to draw well. It isn’t enough to just be able to visualise your ideas, but in order to become a successful conceptual artist you need extraordinary drawing skills.
           
Assassins Creed is a video game developed by Ubisoft set in the real world during the 1500’s in Italy. This game has many concept artists such as Raphael Lacoste, Gilles Beloeil and Donglu Yu. Yu was born in China and she has made a career from concept art working on nearly all of the Assassins Creed games. She uses tools such as Photoshop, Painter and Alchemy. [7] Her images are created digitally but she manages to give them an old fashioned renaissance feel to them, which is fitting giving her subject matter. She uses special brushed on the software to create these images, which makes it look like they were painted by hand.
Concept art is a broad medium that affects many of popular cultural forms of storytelling. It’s a very popular artistic outlet, one that is rising and rising all the time with many new and very talented artists looking for work in this medium. The artists who already work in this industry have worked extremely hard to be where they are and continue to do so. Without concept art all our films, video games and animation that we love would be very different today.







2.     http://arttalk.ru/articles/content/interview-with-concept-artist-avatar-scott-patton-eng -Interview conducted by Alexey Riddick Kashpersky with answers by Scott Patton published 2013
3.     http://www.thegnomonworkshop.com/news/2008/01/interview-with-ryan-church-part-2/ -Inter view by The Gnomon Workshop answers by Ryan Church published 2004
4.     http://www.warrenmanser.com/www.warrenmanser.com/RESUME.html Warren Manser’s own Biography 2014
5.     http://io9.com/5564275/whats-the-difference-between-being-a-concept-artist-and-drawing-comics - Interview with various artists, segment taken from Warren Manser’s answer
6.     http://io9.com/5567512/tips-from-professional-artists-on-the-5-things-you-need-in-your-digital-art-toolbox - Interview with various artists, segment taken from Warren Manser’s answer
7.     http://www.itsartmag.com/features/dongluyu/dongluyu-p2.php interview by “It’s Art” answers by Donglu Yu published 2009

                                                                                            

Ralph Steadman


The Life and Work of Ralph Steadman

“I really thought, ‘if I ever learnt to draw properly I would try to change the world…for the better’” – Ralph Steadman [1]

Ralph Steadman is a British born artist and cartoonist known for his satirical interpretations of fictional and real world events. He is best known for his work with journalist Hunter S. Thompson and his illustrations in the book “Fear and Loathing in Las Vegas”. Ralph uses a variety of pens, inks and other materials such as masking fluid to create dynamic, cerebral images to leave a lasting impression on its viewer.
Steadman was born in Wallasey, Cheshire in 1936 and was raised in North Wales.  He went to Abergele Grammar School but left when he turned 16 due to the headmaster and the “fear and hatred of authority” that he imposed on his students. After a few unsuccessful jobs, Ralph completed his service in the Royal Air Force where he worked as a radar operator and learnt technical drawing and draughting. He took these new skills and moved to London to pursue a career in cartooning. He would send illustration after illustration to different publishing agents and constantly be rejected until he was finally published in “Punch” magazine. Alongside working as a freelance cartoonist, Steadman
Studied under his art tutor Leslie Richardson.
He took a job working for “The Kemsley Newspaper Group” where he met fellow cartoonist Gerald Scarfe. “He said, ‘I like your line; I’d like to come see you’”, Steadman recalled: “So he came up one day in his car and he brought his drawings with him and they were awful...commercial art drawings...he showed me these things and said, ‘Can you help?’ I said, ‘I’ll introduce you to my teacher Leslie Richardson.’” [2] They became good friends, studied together and their work became very similar. “Neither of us liked to accuse the other that we were copying each other, but you can’t help it when your styles are somehow similar.”[3] They fell out after Steadman’s wife accused Scarfe of “copying and faking everything from me, and now preventing me from submitting my own work”[4] 
In 1969 Ralph published his first book titled, “Still Life with Raspberry, or the Bumper book of Steadman”. It was a collection of his work to date since he had taken drawing seriously. Then in 1970 Ralph went on a trip to New York where he came up with the idea of doing 1000 pictures of New York and to look for drawings within the images. “What it does for me, it freezes a moment that when I look back on it I think, ‘goodness me, did that really happen?’”[5] It was in New York that Ralph gained confidence and realised that this was what he was meant to be doing and was on the right path.

“It was the essence of my work to distort yet maintain the likeness” [6]

            He was in New York when Ralph received a call asking him to cover and illustrate the Kentucky Derby with journalist Hunter S. Thompson. While both in attendance at the Derby neither of them could see the race, so they decided to write and draw what they could see and it became about the “decadence and depravity of the event and those who attended it.” [7] This became the birth of “Gonzo Journalism”, a form of journalism, which instead of reporting on an event, you become part of the story itself.
            A year later, in 1971, Hunter called Ralph up and asked him to create some illustrations for a manuscript titled “Fear and Loathing in Las Vegas: A Savage Journey to the Heart of the American Dream”. It was a critical and commercial success with a movie being made in 1998 starring Johnny Deep,
cementing Ralph and Hunter in American pop-culture.

In May 1980, Hunter asked Ralph to accompany him to the “Honolulu Marathon Boat Race” where they would create further stories using Gonzo Journalism. Ralph had the idea to spray paint “Fuck the Pope” on one of the main boats, the Gretel. [8] Unfortunately Ralph was prone to seasickness so Hunter gave him something to help settle his stomach. Hunter was a well-known drug user and advocate so Ralph was actually given LSD, the one and only time he had ever taken any drugs apart from alcohol. When they arrived at the boat Ralph shock the spray paint can to start painting the boat and someone over heard the little ball in the can rattling. Hunter said, “We’ve failed! We must flee!” and preceded to bring out a flare gun which he fired and caused chaos when some of them landed on nearby boats in the harbour. [9]
In Ralph’s own words he says he, “became a visual chronicler of a part of Hunter. I had personified him, like a comic book character.” [10]
In 1972 Ralph illustrated the Lewis Carroll classic, Alice in Wonderland. Steadman’s visceral drawing technique matches Carroll’s make believe fantasy world perfectly, taking inspiration from the modern world. Ralph took inspiration from John Tenniel’s original fairy tale illustrations for “Alice’s Adventure in Wonderland” and the unusual anthropomorphic creatures created by Carroll. Steadman’s cerebral, exaggerated style compliments the subject matter in a way that brings it up to date and modern.


 





            “The thing about ralph work was just the energy, the anger, the venom that was just spewed out”. [11] Over the following years Ralph would be a constant contributor to Rolling Stone magazine, commenting a lot on American politics and what was happening in the world. “Fear and Loathing at the Watergate” was a collection of articles written again by Hunter S. Thompson and illustrated by Steadman. The cover was a satirical image of the American president, Richard Nixon. “What I doing was try to draw things because I was angry at these people who cheated and swindled, that’s who my enemy is, that’s my object…I just wanted to be taken seriously as an artist who was doing serious cartoons.”[12]
            Being around Hunter so much, Ralph was inspired and wanted to not just be an artist and illustrator, but he also wanted to write his own books too. Taking inspiration from one of the world’s most famous artists and inventors, and who ralph calls a “genius”, Leonardo Da Vinci. Ralphs website describes the book as “full of breath-taking images which turn the artists life into a visual voyage of discovery.”[13] Ralph decided to write the book in the first person, “Only I will know what he felt like. No experts would tell me. This allows me artistic license and affords me the luxury of telling my life story without all the doubt that accompanies most biographies about me.” [14] Ralph saw something in Da Vinci, which he also saw in himself, “In a way I recognised something of me in him that I was trying hard to be something rather special… trying to do something as definitively as I possibly could that served the purpose it was intended to serve.”[15] A lot of Ralph’s illustrations stems from da Vinci’s own ideas and inventions. “Funny, poignant, sometimes gory, sometimes optimistic, always intensely intelligent”[16]
            In 1996 the actor Richard E. Grant published a book titled “With Nails”, a collection of personal diary entries following his acting career. He asked Steadman to create something to go on the inside pages. Ralph invited him to his home where they took a series of Polaroid pictures. “I was after getting the real person and then doing something to it”[17] Ralph would take a photo and then draw on top of the image while it was drying to distort and manipulate a real image. This made the photograph look like one of his own drawings, which has always been the essence of his work. Ralph decided to carry on with this method of working and applied it to other well-known people in the media. He released another book called “Paranoids” using this technique.
            Images in the book involve pictures of Margaret Thatcher, Woody Allen, John Lennon, William Shakespeare, and Princess Diana. Alive or dead no one is exempt from Steadman’s savagery and wit.
            In 2010 Ceri Levy, a documentary filmmaker, asked Ralph to create a single piece of work for an exhibition to raise awareness for endangered birds and he just couldn’t stop. Creating over 100 painting Ralph released a book in 2012 called, “Extinct Boids”.
            Most recently Ralph was approached by Sony Pictures to create a series of paintings to accompany the Blue Ray release of the cult classic TV series Breaking Bad.
            Ralph has been a constant, relentless voice in the world of art since the early 1960’s and hasn’t stopped working. His satirical, political stances have been noted by the masses and have made a difference. His work for various novels and books will forever be remembered as revolutionising modern illustrations and inspiring generation after generation. Ralph has been a big inspiration for me and changed the way I look at the world. So yes Ralph, you have changed the world.




1.      Taken from the documentary “For No Good Reason” released 2012
5.     Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
6.     Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
7.     http://www.ralphsteadman.com/ralph-steadman-biography/ Taken from Ralph Steadman’s biography
8.     http://nypost.com/2014/04/19/lsd-trip-with-hunter-s-thompson-sparked-artists-famous-career/ Taken from an interview by Larry Getlan answers by Ralph Steadman
9.     Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
10.  Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
11.  Taken from the documentary “For No Good Reason” released 2012 said by Director Terry Gilliam Sony Pictures
12.  Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
13. http://www.ralphsteadman.com/ralph-steadman-biography/ Taken from Ralph Steadman’s biography
14.  Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
15.  Taken from the documentary “For No Good Reason” released 2012 Sony Pictures
16.  http://www.brainpickings.org/2014/07/11/ralph-steadman-i-leonardo/ Review by Maria Popova published 2014
17.  Taken from the documentary “For No Good Reason” released 2012 by Sony Pictures





Sunday, 30 March 2014


Consider, Research and Discuss the Conventions of Character, Archetype and Cliché in Illustrations

Illustrations, comics, political cartoons and graphic novels use a variety of visual codes and sign systems to communicate complex narratives and situations. These situations can range from economy and minimalism, anthropomorphism and graphic symbolism. In this essay I will be looking at different methods of describing and visualising character and archetype and what the word ‘cliché’ means.
            What is Character and Archetype? “Central story patterns of archetypes stretching back to the earliest myths and folk tales underline each character role. Like members of an Olympian pantheon or Tarot deck, characters all have countless aspects and hybrids of archetypes abound. The classic or mythic hero, the one who saves the day, fights the monsters and restores order from chaos- is the most recognizable archetype, as the heroes quest is present across all human cultures.” [1] Character and archetypes are a recurring character type that appears in all literature. Comic books and graphic novels are no exception to these patterns and actually have an advantage compared to novels or short stories. They are able to enhance and tell stories through visual means, often without any text or speech bubbles. “Comics are a medium of action rather than words, and it has been said that you can get a better understanding of a character’s personality by paying attention to their actions rather than their words.” [2] These archetypes can range from the hero, villain, antihero, the boss, the geek, the trickster, the foil and the shepherd and can also be defined by clothing and setting. Original pattern of which all other similar persons, objects, or concepts are derived, copied, modelled, or emulated.”[3]
          
  The most popular type of comic books is unquestionably the superhero comic. Superhero comics started arguably around 1933 with the arrival of Superman and the start of the golden age of comics, and set the anchors for all archetypes that followed. Superman was a genuine hero down to his core and this was amplified by his overall appearance. He’s tall, handsome and has a huge physique. A superhero needs a variety of different strengths, most obviously being physical power. He has to be able to beat the bad guys in a fight and save the good guys from a disaster. Superman’s appearance suggests straight away that he fits the bill. As you can see in the first image here, he has a warm, welcoming smile on his face suggesting to the reader that he’s the good guy, he is someone you can trust and someone who will lend a helping hand (which he does time and time again). He has been modelled as a classic hero archetype.
Captain America is another classic hero trope. Unlike Superman, who was born with all the power he possesses, Steve Rogers gained his powers through a scientific experiment. During the experiment his doctor was shot and killed which led Rogers to have a guiding moral compass and use his powers for good. But you don’t need to know the story to realise that he is the “good guy”, his costume is probably the biggest giveaway. Its based clearly on the American flag, the star spangled banner. “Iconographically, almost all superheroes are good looking and muscular, and wear costumes that emphasize the fact.” [4] The United States of America is a country who first and foremost pride them selves on freedom and Captain America was created during World War II, so its obvious as to why they choose the stars and stripes. His costume is a symbol to the American people for hope and perseverance. He does share similar attributes to Superman though; he’s tall, handsome and very muscular with a strong jaw line. Another classic superhero.
There are literally hundreds of superheroes in many different comic strips and graphic novels, mostly modified versions of the classic hero archetype, but not all look like Superman and Steve Rogers. “There are obvious exceptions – Ben Grimm of the Fantastic Four is not any less a superhero for looking like a pile of orange rocks”[5] If an idea or expression is overused it runs the risk of
becoming a cliché, and also a parody of itself. Ben Grimm, or The Thing’s, appearance does not conform to the traditional look of a superhero; he doesn’t even look like a normal human being. Ben Grimm’s appearance was made to break the norm, show that heroes don’t have to be good looking and handsome. He does however still possess’ superhuman strength, and is actually bigger then Clark Kent or Steve Rogers who, even though they have muscle, are quite slender and lean. The other main difference from the first two is The Thing cannot change his body. He bares the curse of having to constantly look like a pile of rocks. So even though he still fights the good fight and protects the innocent, his appearance does not fall into the category of a cliché. He breaks the mould.
            A question that is debated in depth and fairly often is, ‘why are superheroes good?’ It’s not enough to just say these are the good guys and they will do good things, their needs to be some underline reason and have an existential reason for the characters actions. The struggle between good and evil tends to take the form of violent or inner struggle, because that is the way that, since the beginning, comics have chosen to stylize moral contention. “The question as to whether people love justice, or goodness, for its own sake or merely because they realize that if they are unjust, or immoral, they will suffer negative consequences.” [6] Daredevil is a blind Marvel superhero that has the nickname ‘the Man Without Fear’. He has also been portrayed as a member of the Catholic Church, although a troubled and often conflicted one. This is relevant to what he does as a costumed crime fighter because it’s what guides him and gives him moral principals. But is religious faith a form of strength or weakness? Is it help or a hindrance? With all the powers that these superheroes posses, they can do so much good but equally do so much harm and destruction. Matt Murdock’s faith influences his attitudes and his actions, and is a source of inner strength and guidance. “Critics of the genre often assume, wrongly, that it pays no attention to the ethical issue at its core, whereas in fact it is obsessed with it almost to the point of cliché” [7] When superhero genre first started to appear that might have been the case, but Daredevil doesn’t comply to that cliché and the ethical issues are definitely a driving force for the character.
            “The antihero is arguably a melding of the classic hero pattern with a more cynical modern perception of human complexity and weakness.”[8]. In 1986 Alan Moore and artist Dave Gibbons published a 12-issue mini-series called “Watchmen” which was thought of, as Roz Kaveney puts it, the superhero comic that deconstructed the whole idea and made superhero comics redundant thereafter. [9] Moore exemplifies increasingly common character types, granting them a sense of nobility to clearly conflicted protagonists. Moore didn’t want to create just another superhero ensemble book feeling they were becoming conventional and clichéd.
One way that watchmen forces us to rethink the superhero is by portraying several costumed crime-fighters as psychologically troubled. One of the protagonists in Watchmen, Rorschach, is a psychologically maladjusted antihero who had been traumatized in his childhood. Now because of this, Walter Kovacs (Rorschach) chooses to don an inkblot mask that constantly changes and moves around depending on his mood. Keeping in tone with the comics, Rorschach’s chosen costume is this noir, 1930’s looking suit instead of a clichéd, out-dated superhero costume with a cape. This immediately distinguishes him from his colleagues and predecessors, who all wear costumes that amplify their name and personalities, such as ‘Nite Owl’ who’s costume is based on the look of an owl. Another good example of the antihero from Watchmen is the character, ‘The Comedian’.  This is another superhero that is thuggish and sadistic. He has a twisted sense of humour, he is neurotic, and has little regard for social conventions or human life. Despite all of this, he is depicted as a patriotic symbol and is not the villain. The villain of ‘Watchman’ is in fact the supposed superhero – and Watchmen member – Ozymandias.
The character of the villain (or antagonist) is iconically an evil man or woman who has a grand master plan for personal gain, and is usually foiled by the protagonist. Many of the opponents of the superheroes are as powerful as the hero but lack a moral compass or have specifically chosen evil. Protagonists have a moral code that usually states to do no harm, while the antagonists simply disregard any code such as this. Antagonists are usually as strong or stronger than the hero. They would also have their own costume or suit that would mirror the heroes in some way or it would be a way to showcase a part of their characteristics. A quick example of this would be Lex Luthor from the Superman comic, who wears a suit to give off a sense of authority, or the Green Goblin from the Spiderman comics who’s costume is designed to give the look of a crazed man gone over the edge. Ozymandias once again breaks the tired old cliché about super villains. He was a superhero but when the Watchmen hung up their capes and cowls, he turned businessman, entrepreneur. This leads to Ozymandias creating and successfully executing an elaborate plan to stop the annihilation of all human life, which leads to all nations at war to a peaceful collaboration against a new common enemy which is an alien invasion, set up by Ozymandias himself. Veidt, his real name, is the cause of three million deaths when his plan succeeds. “The way of thinking employed by Ozymandias, the deaths of even many more people could be justified in the name of saving billions of other lives and ending war between nations.” [10] This brings up the question; does the end justify the means? Aeon J. Skoble says that, his actions are to bring about a stronger, more loving world, which he is convinced, is the right thing to do, and his actions are tremendously effective, but is irrational and insane? And is it necessary? [11] Has this man become a monster or is he just a misunderstood hero?
One of the more recognised villains in the comic book universe would be The Joker, created by Bob Kane and Jerry Robinson in 1940 and was the nemesis for the superhero/vigilante, Batman. The Joker is a sadistic, psychopathic man who breaks the normal conventions of the villain archetype and has been a major influence on characters in the last century. What separates him from traditional villains is that he doesn’t have any goals for personal gain like money or power, have any abnormal physical strength, or wears a costume that would in some way protect him. He’s just sadistic and is obsessed with murder and suffering. He is a worthy opponent for Batman because he will always loose in a physical embrace but can triumph when it comes to inflicting mental distress on Bruce Wayne. He wears a cheap looking purple suit which enforces his personality of being a crazed mad man because its not a suit of armour, its there for comedic relief and to emphasize the fact.
            Another type of archetype is the Foil. This is a character that is usually written to highlight another characters traits, usually the protagonists. A good example of this was would be Asterix and Obelix. Asterix is the protagonist while Obelix is the foil and in some ways his sidekick. Another example of this, in the comic universe, would be Batman and Robin. Dick Grayson is Bruce Wayne’s sidekick, or foil. Bob Kane created batman in May 1939 and Robin was first featured just over a year later in April 1940. The choice of Batman’s costume was a simple matter of choosing something that would scare the cowardly superstitious criminals, and strike fear into his enemies, so Kane went with a very dark and brooding costume, that turned into something more, a symbol. Grayson’s costume was ultimately very different from Wayne’s, probably because he was at the time still a young boy, but also because the heroic outlaw Robin Hood was an inspiration for the character. The image I
have chosen here depicts the two characters together and the differences are obvious. The artist, Jerry Robinson, was able to capture the youthfulness of Dick Grayson by giving him a smaller physique, while still making him believable as a caped crusader by making him a little leaner. If he were as big as Batman then the readers wouldn’t buy the fact that he’s still a boy, not a strong, tall man.


  
Another way comic book writers and artists were able to break the clichés of written characters and archetypes were the way they wrote female characters. The ‘Golden Age of Comics’ was going on at the same time as the Second World War. Men had gone overseas to serve their country and the women were left to take care of their homes and family. In the face of feminist progression, more women in leading and heroic roles were needed as a way for women to feel empowered in a very male dominated world. One of the first notable female superheroes is the DC character Wonder Woman, first appearing in December 1941. Like all superheroes at the time, Wonder Woman fought for truth, justice and peace and was soon considered as a feminist icon. Like Marvel’s big name character Captain America, she dons a star spangled costume, which involves a short skirt showing off just how toned she is and how physically strong she is. The comic showed that it wasn’t just men who could be strong and powerful but women could too and they needed to be heard. Eventually, like all comic book series’, different writers came in and inevitably change certain characteristics of Diana Prince. They wrote storylines that involved more domestic issues and romance, and the look of the character herself was more hyper sexualized. This caused some controversy because Wonder Woman was meant to empower women, not play to male orientated fantasies.
                 With the rise and popularity of Wonder Woman more and more female superheroes were being created. This counterbalanced the playing field in an otherwise male orientated universe. Marvel was particularly strict about writing and drawing heroin’s and one comic book series that stands out is the X-Men. A team up comic featuring the likes of Rouge, Scarlet Which, Jean Grey and Storm to name but a few. These characters were all written in some way as psychologically damaged with, to a certain degree, trust issues. Ororo Munroe (Storm) is a black superhero that is intelligent, loyal and very powerful, she is able to fly and control the weather. She lives in a world where the human population hate mutants yet she still fights for the good of humanity. This makes her very noble and a true hero. The physical appearance of Storm is very toned and muscular yet is covered up by a white costume and with a cape that also looks like wings. So not only is she not over sexualised, she also wears a costume that has a function.
In conclusion, I feel that the world of comic books and graphic novels is a broad one that cannot be defined by one genre or sub genre. Over the years characters and story lines have become denser and always changing so they don’t become clichéd, stereotypical or a parody of itself. They also mould themselves to world events, politics and culture to keep it fresh and the audience entertained. Characters that were created 60-70 years ago feel just as current today as they would have done then because the writers, and more importantly the artists, keep them three dimensional and relatable.



 References

1.     “Character Design for Graphic Novels” by Steven Withrow and Alexander Danner page 22 published 2007
2.     “How to Draw and Sell Comic Strips” by Alan McKenzie page 82 published 2005
4.     Superheroes! Capes and Crusaders in Comic and Film” by Roz Kaveney page 10 published 2008
5.     Superheroes! Capes and Crusaders in Comic and Film” by Roz Kaveney page 10 published 2008
6.     “Philosophy of Comics” by C. Stephen Evans page 121 Published 1996
7.     “Graphic Story Telling and Visual Narrative” by Will Eisner
8.     Superheroes! Capes and Crusaders in Comic and Film” by Roz Kaveney page 23 published 2008
9.     Superheroes! Capes and Crusaders in Comic and Film” by Roz Kaveney page 120 published 2008
10.  Superheroes and Philosophy – Truth, Justice, and the Socratic Way” by Tom Morris and Matt Morris page 36 published 2005
11.  Superheroes and Philosophy – Truth, Justice, and the Socratic Way” by Tom Morris and Matt Morris page 37 published 2005